The itch page for Ryan Donegan, a computer science graduate (BEng Hons Upper Second Class at Anglia Ruskin University Cambridge) with a hobbyist interest in game development.
In addition to my uploaded projects you can see all the projects I've worked on (that are available on Itch) in the following collection:
https://itch.io/c/1238389/games-worked-on-by-ryan-donegan
Orbital Steering Behaivours is an old game development project of entirely my own work, the current form of the project is a demo of various spaceship Ai entities intercepting the player character while under the influence of simplified newtonian physics and gravity.
My contribution to the Catnip Panic game jam entry included configuring and implementation of animations, movement code and the movement codes interfacing with a tile map system. I also expanded on a team mates ai code to create a state based 'boss' ai of a unique enemy that would periodically charge at the player.
My contributions to there are no eyes in space include the creation / level layout of approximately half the level geometry and the graphical elements of the enemy monster. I wrote a negligble amount of code for this project to have eyeballs stare at the player and orbit the monster.
My contributions to Cosmix was the programming of the visual novel esque dialogue system, functionality was included to facillitate branching paths and multiple outcomes based on drinks made however this was ultimately used sparingly due to the high level of work in configuring and other formatting of text files for this system.
Void Jumper is entirely my own work, was originally intended as a submission to the ludum dare compo (stricter time requirements and pre made asset use) but over scope and lack of time lead to an initial prototype for an isometric combat game being adapted into a hyper casual endless runner on the final evening of the jam.
A collection containing all projects I've contributed to available on itch: Orbital Steering Behaivours is an old game development project of entirely my own work, the current form of the project is a demo of various spaceship Ai entities i...